geoGAZElab recognized best paper honorable mention award at CHI2026 conference
Our paper has earned the Best Paper Honorable Mention designations at the 2026 ACM CHI Conference on Human Factors in Computing Systems. ACM CHI is the premier international conference of Human-Computer Interaction (HCI). CHI 2026 received 6,730 complete submissions, making this the largest number of submissions in the history of CHI, and accepted 1,703 papers (25.3% of complete submissions). Honorable mentions are awarded to the top 5% of submitted papers.
๐๐ผ๐ ๐ฎ๐ฝ: ๐ ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐๐ฒ ๐ฏ๐ ๐ฆ๐ธ๐ฒ๐๐ฐ๐ต ๐ ๐ฎ๐ฝ๐ฝ๐ถ๐ป๐ด ๐๐ฎ๐บ๐ฒ ๐ณ๐ผ๐ฟ ๐ฆ๐ฒ๐ฎ๐ฟ๐ฐ๐ต ๐ฎ๐ป๐ฑ ๐ฅ๐ฒ๐๐ฐ๐๐ฒ ๐
Authors: Tianyi Xiao, Sailin Zhong, Peter Kiefer, Miki Mizuki, Phoebe O. Toups Dugas, and Martin Raubal.
Paper maps support (a) field responders’ route planning and (b) commanders’ tactical coordination. Photos from the 2023 Turkey earthquake, consented by a commander during expert interviews
Abstract
Search and rescue operations rely on fast and accurate spatial communication between commanders and field teams, often under severe time pressure and with asymmetric information. While maps are central to this process, traditional paper-based sketching struggles with 3D environments and remote collaboration. We present CoMap, a collaborative 3D sketch mapping system, validated through a virtual reality fire-rescue game. In a controlled study with 13 commanderโfield team pairs, CoMap enabled more accurate and efficient spatial communication than conventional 2D sketch mapping and fostered more proactive communication strategies. The paper also distills three design implications for future mapping tools to support SAR training and real-world operations.
Teaser

VR search and rescue training game in a fire scenario with a collaborative 3D sketch mapping interface, CoMap. This figure illustrates a virtual reality (VR) search and rescue training game set in a fire scenario. It shows two types of participants: a Commander, who has an allocentric view through drone and base maps, and a Field Team, who navigate the scene from an egocentric perspective, identifying hazards and reporting findings. The image also highlights CoMap, a shared 3D sketch mapping interface that enables collaborative map co-maintenance, supporting collective spatial cognition for distributed teams.
Interface Design
Core interfaces (a-c) and functions (d-f) of CoMap.
(a) Interface of the management tool used for UOS server control, data logging, and global data synchronization.
(b) The perspective from a Field Responder navigating the virtual scene using arc raycasting.
(c) Key components of the Commander’s workspace, including a layered system used for 3D map representation of a multi-level building, and a video player.
(d) Multimodal communication through photo and video capture from the Field Responderโs perspective.
(e) Surface sketch mapping, where sketched curves are projected onto layers.
(f) Interaction process for relocating a pin by dragging it from a corner to the desired position.
Architecture

CoMap operates on a client-server architecture for data synchronization and voice communication. A management tool monitors the server and global data. Externalization tools include sketch mapping, pin placement, notes, photos, and videos. After each SAR mission, the externalization process is uploaded to a Git-based remote repository for data logging and reconstruction.
Funding
This work is part of the 3D Sketch Maps, a project funded by SNSF,ย Sinergia. Project page: https://geogaze.ethz.ch/3d-sketch-maps/comap/

















